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Autumn Night 3D Shooter Activation.rar

Updated: Mar 17, 2020





















































About This Game First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge. Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay. On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect. I'd be happy to hear some feedback from you on my humble little game! 7aa9394dea Title: Autumn Night 3D ShooterGenre: Action, IndieDeveloper:Sergey BobrovPublisher:Sergey BobrovRelease Date: 9 May, 2017 Autumn Night 3D Shooter Activation.rar autumn night 3d shooter download. autumn night 3d shooter. autumn night 3d shooter. autumn night 3d shooter download. autumn night 3d shooter. autumn night 3d shooter download Autumn Night 3D shooter is a great old-school game. The level design is okay. The weapons are varied, every single one feels different. The secrets are well-hidden and rewarding (you get a new weapon). The plot is almost non-existent, but I would argue that shooter like this doesn't really need one. The graphics is great like always in Sergey Bobrov's games. Overall, I think that, if you like 3d shooters, you should definitely try this one out.. needs to have a feature that allows us to save between levels, with death being permanent and forcing the save file to delete or start over. i enjoy this game, but was disappointed to make it to level 3 and then be forced to quit (have to go to work) without having the option to pick up where i left off when i get home.if you're a devil daggers fan then you will need this in your library. it's extremely challenging and fun as hell.also, devs, you guys should just call it Autumn Night and take 3d shooter out of the title. The mechanics of an old fps without any of the design. Bland open environments with arbitrary clusters of enemies, which respawn a few times per level as you collect weapons. It's full of baffling design choices like Doom's charging Demon's equivalent being a tiny figure muted against the background, with a passive attack pattern: grunt, charge, stand around. I found myself comically looking around after a grunt trying to find them. Nothing special, certainly no Doom let alone Heretic\/Hexen, but fun enough, I suppose.. Better than I expected. Dumber than I expected. More fun than I expected. Prettier than I expected. I like it on Low quality for the crunchier effect, as well. Dang these monters interrupting my 3D autumn night.. Graphics-Solid and consitent. Not some half\u2665\u2665\u2665\u2665\u2665pixel art used soley because it was easy to doMusic- Awesome, though all sounds lack "punch"; they all feel weak.Gameplay-Solid shooter in a set map with tons of baddiesUI-The Ui is unintutitive and bland. Could use some touch ups.Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.. This game LOOKS like a fun, old-school, Doom\/Wolf3D-type shooter, but it suffers from numerous minor issues to the point where... it just makes me wanna go play the original Doom instead. I only played for about 10 minutes and came across ALL of the following issues:* Music volume WAY quieter than the sound effects with no way to change it* Framerate issues (I have a GTX 1070 card! How is that NOT enough?!)* Rather poor field of view (you can adjust it but not enough to feel right)* Cannot customize controls* No ammoless weapon; if you run out of ammo you're defenceless!* No actual ammo counter, just gems which change form as ammo is used up* No automap* Wide open maps without the design\/charm of old Doom\/Wolf3D maps* Crosshair is a lie; your shots always hit below the crosshair, not centred* Cannot adjust options mid-game; have to quit to change options* Cannot loop menu cursor past the top or bottom of the menuYeah, they're all minor issues... but there's SO many of them... and again, it only took 10 minutes to encounter ALL of these... x_x;. Inferior to modern source ports for Doom/Heretic or any of those older games in nearly every way. I really enjoy tough games, but this is the bad kind of tough. The kind of tough where you die to something and you can't tell what it was, since there were no enemies around at all (I literally started to take damage at random, and then died). The kind of tough where a bullet-sponge boss is put right in your face at the beginning of a level, so that when you die after beating him, you have to cheeze him all over again and waste 5 minutes of your time. Giving an obscene amount of HP to a boss doesn't make for a good bossfight, it just makes it a boring bossfight, a staple of bad game design. There are many other flaws too, such as: the lack of a minimap, maze-like incoherent map design, just 5 weapons apparently, confusing ammo system or representation, lack of save system, extremely dumb enemies, confusing projectile appearance that makes it hard to judge distances. Also, having to kill all enemies in order to proceed introduces the classic issue of hunting down the last two enemies that requires you to systematically search the entire map, which is excruciatingly boring. Weapons also lack punch and the sounds are really bad in general, although functional.Of course it's not entirely bad. I like the art style, it's pretty old school. The music is also pretty alright, the MIDI soundtrack gives it the classic vibe the older games had. The simple run and gun gameplay akin to the older FPSes from Id is also a pro in my book and the main reason I bought this.It's a nice tech demo to show off a personal piece of work in the spirit of the older games, but it's just not very well designed as a game. Stick to Zandronum/GZDoom and explore some wads/mods for the older games, will give you a far better experience, unless you really want to take the nostalgia trip and try something akin to Heretic but worse in nearly every way.

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